Talk about the Image Generators!
I've
been developed following 3D graphics applications since 1999.
2007~2012 – High
Performance IG for High-End Simulators (click images)
l Cam’d with stereo-scopic camera. l Vessel dynamics. l 3D Sea-State simulation. l Bow wake particle simulation. l 3-monitor sync. (3 GPUs: nVIDIA Quadro
6000 and G-Sync) l Script language for animations. |
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l Robust 60Hz rendering mechanism: LOD +
Load Balancing. l Layerd, volume cloud. l Fog, Haze l Particle snow, hail, rain. l Physical sun and moon. Tricky stars. l Optimized DX9 rendering l High-performance dynamic terrain
rendering l Areal-perspective model. atmosphere
supporting TOD. l Special effects: Lightning, Defocusing l OpenFlight format(15.x~16.x) support. l Free FOV setup l Mission function(CD, HAT, HOT, LOS) l Master IG controller(performance
monitoring) l 1m/pixel res. imagery rendering l DB Generation System. l Multi-channel mixed OTW supports. l Reactivate in a few seconds after random
position jump. l Frame-lock, Dead-reckoning. l CIGI 3.x support. l CPU and I/O optimization. |
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l Snow accumulation. l Scattered clouds. l Flare effect. |
For Various
Visualizations (click images)
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Introductory
Videos (click images)
Fidelity
2001~2002 -
High Quality Web3D Viewer
FlySim3D 2002 – Image Generator for HILS (old version)
SGL 2000 – The First Web3D Viewer
realWorld 1999 – The First Very Simple VR-Engine
A
Simple VR-Engine Demonstration Software
This software engages a simple VR-Engine which
I've been developed based on Realistica.
Following picture shows up you a snapshot of navigating a
virtual-geometry world.
This program helps you to create a V.E. easily by importing
the model exported by 3DS-MAX.